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Rules

Setting up

Deck composition

Normal Drinko is played with the following deck composition:

  • 1x Each colored 0 digit card,
  • 2x Each colored 1-9 digit card,
  • 2x iconRedPlus1.png Each colored +1 card 
  • 1x  Each colored +2 card
  • 1x Each colored +3 card
  • 2x iconDeflect.png Deflect card
  • 2x iconSplit.png Split card
  • 1x iconTarget.png Target card

Optionally, you can add the Suffer card out.png if you want to live dangerously, or Plus 0 iconPlus0.png and Minus 1 iconMinus1.png cards. Beware that the Plus 0 and Minus 1 may make the game take longer with minimal or no added fun.

Draw deck

Once you have chosen all cards you wish to have in the deck:

  • Shuffle the deck.
  • Give each player 7 cards.

Put the rest of the cards face down on a pile. This is the draw deck.

Play pile

Next, draw a card from the top of the draw pile. Turn it face up and put it next to the draw pile. This is the initial play pile.

The initial card must be a colored number card. If it is not, repeat these steps until it is.

Playing the game

Choose a player to start. The game begins with their turn, staring with a clockwise turn order. 

πŸ”΅ Normal phaseplay

On their turn, each player must play a legal card from their hand:

  • If a card has the same color or type as the last played card, it can be played.b
  • Special cards can always be played.
  • Any card can be played after a special card was played.card.
  • (See ColoredCards numberfor cardsa full reference.)

Colored

If numberyou cards

don't

Ahave coloreda numberlegal card canto beplay, playedyou ifmust draw a card from the lastDraw cardDeck. wasThis alsoends ayour colored turn.

πŸš‚ Drink Train phase

Any card with a drink amount on it will start a Drink Train phase. During this phase, we are stacking drinks and cards to draw (amount of drinks = amount of cards,cards).

always)
  • Normal matching rules apply:
    • You can only play a card if the color or type is equal to the last card played.
  • Drinks can "only go up".
    • ❌ Playing less drinks is not allowed: You cannot play a +1 after a +2/+3.
    • βœ”οΈ Playing equal is legal: a +1 after another +1 is allowed.
    • βœ”οΈ Playing more is legal: a +2 after a +1 is allowed.
    • βœ”οΈ Any drink amount can be played after a Special card was played.
  • Special cards can always be played.

The Drink Train ends when someone fails to dra

Calling Drinko!

You must say "Drinko!" as soon as you have only one card left.

You have until the next person plays their card to call Drinko. If someone tries to call you out on it before then, it's not too late! Just call it immediately.

If you fail to call Drinko before the next player finishes their turn, other players have until your next turn to call you out on it. After that, they are too late.

If someone successfully calls you out on failing to say Drinko, drink twice and draw 7 cards.

Win conditions

Your last card cannot be a special card.

Players can win the game by playing all their cards. However, their last card must not be a special card. If it is, they must draw two cards. The game continues.

Cards

This chapter is a quick reference for what cards can be played when.

Colored 0-9 iconRed0.pngiconGreen3.pngiconYellow6.pngiconBlue9.png

Normal phase: Can be played if the last card was the same color, the same digit, or a special card.

πŸš‚ Drink train: Cannot be played.

Colored Skip iconRedSkip.pngiconGreenSkip.pngiconYellowSkip.pngiconBlueSkip.png

Effect

The next person has their turn skipped. It is now the turn of the player after them.

Playability

πŸ”΅ Normal: If the last card was the same color, the same type, or a special card.

πŸš‚ Drink Train: Cannot be played.

Colored +1/+2/+3 iconRedPlus1.pngiconGreenPlus1.pngiconYellowPlus2.pngiconBluePlus3.png

Effect

If there was no active πŸš‚ Drink Train, playing these will start one.

The πŸš‚ Drink Train gains cards and drinks equal to the number on the card.

Playability

πŸ”΅ Normal: Can be played if the last card was the same color, the same type, or a special card.

πŸš‚ Drink Train:Train: Can be played if:

  • The last card was the same color, and an equal or lesser drink count.
    • Example: A red +3 can not be played after a red +1 or +2.
  • The last card was a different color, and an equal drink count.
    • Example: A red +2 can be played after a green +2.
  • The last card was a special card.

Deflect iconDeflect.png

Effect

Turn order is reversed. If a πŸš‚Drink Train is active, the drink train continues in the new turn order.

Playability

Always.

Target iconTarget.png

Effect

Choose a player. It is now their turn.

If a πŸš‚ Drink Train is active, it is carried over to the chosen player.

Playability

Always.

Split iconSplit.png

Effect

Only has an effect during a πŸš‚ Drink Train.

Choose another player. You and them must both drink half of the drinks, rounded up. You still draw cards equal to the full amount of drinks. The other player does not need to draw.

Playability

Always.

Suffer iconStar.png

Effect

Only has an effect during a πŸš‚ Drink Train.

Every player drinks a copy of the full drink train. The player who played this card must still draw cards equal to the full amount of drinks.

Playability

Always.