Rules
Setting up
Choosing a deck composition
Normal Drinko is played with the following deck composition:
- 1x Each colored 0 digit card,
- 2x Each colored 1-9 digit card,
- 2x
Each colored +1 card - 1x Each colored +2 card
- 1x Each colored +3 card
- 2x
Deflect card - 2x
Split card - 1x
Target card
Optionally, you can add the Suffer card
if you want to live dangerously, or Plus 0
and Minus 1
cards. Beware that the Plus 0 and Minus 1 may make the game take longer with minimal or no added fun.
Draw deck
Once you have chosen all cards you wish to have in the deck:
- Shuffle the deck.
- Give each player 7 cards.
Put the rest of the cards face down on a pile. This is the draw deck.
Play pile
Next, draw a card from the top of the draw pile. Turn it face up and put it next to the draw pile. This is the initial play pile.
The initial card must be a colored number card. If it is not, repeat these steps until it is.
Playing the game
Choose a player to start. The game begins with their turn, staring with a clockwise turn order.
Normal phase
On their turn, each player must play a legal card from their hand:
- If a card has the same color or type as the last played card, it can be played.
- Any card can be played after a special card was played.
Colored number cards
A colored number card can be played if the last card was also a colored
🚂 Drink Train phase
Any card with a drink amount on it will start a Drink Train phase. During this phase, we are stacking drinks and cards to draw. Whoever gets a turn during this phase and fails to play a valid card
Cards
This chapter is a quick reference for what cards can be played when.
Colored 0-9 



Normal phase: Can be played if the last card was the same color, the same digit, or a special card.
🚂 Drink train: Cannot be played.
Colored Skip 



Effect
The next person has their turn skipped. It is now the turn of the player after them.
Playability
Normal: If the last card was the same color, the same type, or a special card.
🚂 Drink Train: Cannot be played.
Colored +1/+2/+3 



Effect
If there was no active 🚂 Drink Train, playing these will start one.
The 🚂 Drink Train gains cards and drinks equal to the number on the card.
Playability
Normal: Can be played if the last card was the same color, the same type, or a special card.
🚂 Drink Train: Can be played if:
- The last card was the same color, and an equal or lesser drink count.
- Example: A red +3 can not be played after a red +1 or +2.
- The last card was a different color, and an equal drink count.
- Example: A red +2 can be played after a green +2.
- The last card was a special card.
Deflect 
Effect
Turn order is reversed. If a 🚂Drink Train is active, the drink train continues in the new turn order.
Playability
Always.
Target 
Effect
Choose a player. It is now their turn.
If a 🚂 Drink Train is active, it is carried over to the chosen player.
Playability
Always.
Split 
Effect
Only has an effect during a 🚂 Drink Train.
Choose another player. You and them must both drink half of the drinks, rounded up. You still draw cards equal to the full amount of drinks. The other player does not need to draw.
Playability
Always.
Suffer 
Effect
Only has an effect during a 🚂 Drink Train.
Every player drinks a copy of the full drink train. The player who played this card must still draw cards equal to the full amount of drinks.
Playability
Always.