Rules
Setting up
Choosing a deck composition
Normal Drinko is played with all color card, the black Split
, Target
, and Deflect
cards.
Optionally, you can add the Star card
if you want to live dangerously, or Plus 0
and Minus 1
cards. Beware that the Plus 0 and Minus 1 may make the game take longer with minimal or no added fun.
Draw deck
Once you have chosen all cards you wish to have in the deck:
- Shuffle the deck.
- Give each player 7 cards.
Put the rest of the cards face down on a pile. This is the draw deck.
Play pile
Next, draw a card from the top of the draw pile. Turn it face up and put it next to the draw pile. This is the initial play pile.
The initial card must be a colored number card. If it is not, repeat these steps until it is.
Playing the game
Choose a player to start. The game begins with their turn, staring with a clockwise turn order.
Normal phase
On their turn, each player must play a legal card from their hand.
Colored number cards
A colored number card can be played if the last card was also a colored
π Drink Train phase
Any card with a drink amount on it will start a Drink Train phase. During this phase, we are stacking drinks and cards to draw. Whoever gets a turn during this phase and fails to play a valid card
Cards
This chapter is a quick reference for what cards can be played when.
Colored 0-9 



Normal phase: Can be played if the last card was the same color, the same digit, or a special card.
π Drink train: Cannot be playedplayed.
Colored Skip 



Effect
Normal:The Cannext beperson playedhas iftheir turn skipped. It is now the turn of the player after them.
Playability
Normal: If the last card was the same color, the same type, or a special card.
π Drink train:Train: Cannot be playedplayed.
Colored +1/+2/+3 



Normal phase: Can be played if the last card was the same color, the same type, or a special card.
π Drink train:Train: Can be played if:
- The last card was the same color, and an equal or lesser drink count.
- Example: A red +3 can not be played after a red +1 or +2.
- The last card was a different color, and an equal drink count.
- Example: A red +2 can be played after a green +2.
- The last card was any special card.
Special Deflect 
Effect
Turn order is reversed. If a drinkπDrink trainTrain is active, the drink train continues.continues in the new turn order.
Playability
Always.
Target 
Effect
Choose a player. It is now their turn.
If a π Drink Train is active, it is carried over to the chosen player.
Playability
Always.
Split 
Effect
Only has an effect during a π Drink Train.
Choose another player. You and them must both drink half of the drinks, rounded up. You still draw cards equal to the full amount of drinks. The other player does not need to draw.
Playability
Always.
Suffer 
Effect
Only has an effect during a π Drink Train.
Every player drinks a copy of the full drink train. The player who played this card must still draw cards equal to the full amount of drinks.
Playability
Always.